Bygninger: Forskjell mellom sideversjoner
Ingen redigeringsforklaring |
|||
Linje 1: | Linje 1: | ||
Bygninger er nøkkelen til suksess i Forge of Empires. | |||
For å konstruere bygninger må du åpne konstruksjonsmenyen nede til venstre i spillvinduet. Bygninger er sortert i forskjellige kategorier, og ligger i forskjellige faner avhengig av type bygning. | |||
[[File:building menu.jpg|link=]] | [[File:building menu.jpg|link=]] | ||
Bygninger har forskjellige størrelse, bygningskonstnad og produksjon, som kan variere fra tidsalder til tidsalder. | |||
Du vil måtte knytte de fleste av dine bygninger til rådhuset med veier, hvis ikke vil ikke konstruksjonen starte og bygningen vil ikke bli aktiv. | |||
Du kan flytte en bygning rundt i byens rutenett, men du kan ikke rotere den. Du kan også selge alle bygninger du ikke lengre behøver. | |||
[[File:move.png|link=]] | [[File:move.png|link=]] | ||
== | == Rådhus == | ||
[[Rådhuset|Rådhuset]] er hovedbygningen i byen. Alle bygninger utenom dekorasjoner og noen spesialbygninger må knyttes til rådhuset ved hjelp av veier. Det er den eneste bygningen som ikke kan selges, og er også den eneste bygningen som endrer utseende når man går gjennom tidsaldrene. | |||
== Boligbygninger == | |||
[[File:constructionmenu_residential_icon.png|link=]] '''[[ | [[File:constructionmenu_residential_icon.png|link=]] '''[[Boligbygninger]]''' er primærbygningene som gir befolkning og mynter. Det er viktig da det gir en grunnleggende forutsetning i spillet, befolkningen og inntekten. | ||
== | == Produksjonsbygninger == | ||
[[File:constructionmenu_workshops_icon.png|link=]] '''[[ | [[File:constructionmenu_workshops_icon.png|link=]] '''[[Produksjonsbygninger]]''' are important buildings that produce supplies, a primary resource. Supplies are widely used to build buildings, to train military units and to produce goods. Production buildings vary widely in size and in building cost. | ||
== Goods Buildings == | == Goods Buildings == | ||
[[File:constructionmenu_goods_icon.png|link=]] '''[[ | [[File:constructionmenu_goods_icon.png|link=]] '''[[Varebygninger]]''' are buildings that produce goods, one of the main resources of Forge of Empires. Goods are needed for researching technologies, building great buildings, and for maintenance in the Guild vs. Guild warfare. Goods can also be used to negotiate provinces. Goods can be traded with other players. As of today there are 60 different types of goods buildings in the game. | ||
Goods Buildings have similar mechanics to those of production buildings. The player has to assign work to each building by spending some coins, some supplies and (from the modern era and later) some unrefined goods, to produce goods. There are four different production rates, 4 hours, 8 hours, 24 hours, and 48 hours, allowing different amounts of goods to be produced. | Goods Buildings have similar mechanics to those of production buildings. The player has to assign work to each building by spending some coins, some supplies and (from the modern era and later) some unrefined goods, to produce goods. There are four different production rates, 4 hours, 8 hours, 24 hours, and 48 hours, allowing different amounts of goods to be produced. | ||
Linje 34: | Linje 33: | ||
== Cultural Buildings == | == Cultural Buildings == | ||
[[File:constructionmenu_culture_icon.png|link=]] '''[[ | [[File:constructionmenu_culture_icon.png|link=]] '''[[Kulturbygninger]]''' are structures that provide happiness. They work very similarly to Decorations but provides a higher amount of happiness per tile of space in the cost of being much more expensive and must be connected to a path or road. | ||
== Decorations == | == Decorations == | ||
[[File:constructionmenu_decoration_icon.png|link=]] As with Cultural Buildings, '''[[ | [[File:constructionmenu_decoration_icon.png|link=]] As with Cultural Buildings, '''[[Dekorasjoner]]''' are building structures which boost a town population's happiness at a comparatively cheaper short-term cost, but they provide less happiness per tile of space. They are the ideal choice of type in the game's early stages until emphasis on area efficiency becomes more apparent. | ||
== Military Buildings == | == Military Buildings == | ||
[[File:constructionmenu_military_icon.png|link=]] '''[[ | [[File:constructionmenu_military_icon.png|link=]] '''[[Militærbygninger]]''' are buildings that can train Military Units. Each Building can only recruit one kind of unit. A Military Building has two slots unlocked by default, and you may purchase two additional slots by paying a certain amount of Gold and Supplies. There is also a fifth slot, but it can only be unlocked through Diamonds. Also take note that the price to unlock slots gets higher the more you unlock. | ||
Recruiting units does not affect your Population. | Recruiting units does not affect your Population. | ||
Linje 48: | Linje 47: | ||
== Roads == | == Roads == | ||
[[File:constructionmenu_roads_icon.png|link=]] '''[[ | [[File:constructionmenu_roads_icon.png|link=]] '''[[Veier]]''' are essentially a city's 'power lines'. With the exception of the Town Hall and decorations, all buildings must be touching a road that is connected to the Town Hall in order to produce coins, supplies, train military units, etc. Any building not touching a road with at least one of its edges will display a graphic of a broken chain above it and will cease all productivity. For players' convenience, roads may be replaced with roads of a different type by simply building over the existing road with no need to delete/sell it first. However, roads also give nothing back when sold so try to preserve them as much as possible when placing/moving buildings rather than destroying and replacing them. | ||
In the Progressive Era and beyond, some buildings will require a two-lane street instead of an ordinary road | In the Progressive Era and beyond, some buildings will require a two-lane street instead of an ordinary road | ||
Linje 54: | Linje 53: | ||
== Expansions == | == Expansions == | ||
[[File:constructionmenu_expansion_icon.png|link=]] '''[[ | [[File:constructionmenu_expansion_icon.png|link=]] '''[[Utvidelse]]''' allow the player to enlarge the building area of city. One expansion unlocks an area of 4x4 tiles that has to be placed adjacent to the current building area grid. There are three ways to expand the building area: by paying with coins, by medals, or by diamonds. Expanding is crucial to increase supply and coin output. The player starts the game with 16 4x4 tile expansions. | ||
== Great Buildings == | == Great Buildings == | ||
[[File:Levels.png|50px|link=]] '''[[ | [[File:Levels.png|50px|link=]] '''[[Storslåtte Bygninger]]''' are special buildings inspired by world history which can be built to provide powerful benefits to the player. | ||
== Special Buildings == | == Special Buildings == | ||
[[File:icon_gift.png|50px|link=]] These buildings are '''[[ | [[File:icon_gift.png|50px|link=]] These buildings are '''[[Spesialbygninger]]''' that have been available for limited periods mostly during events. |
Sideversjonen fra 25. sep. 2016 kl. 21:09
Bygninger er nøkkelen til suksess i Forge of Empires. For å konstruere bygninger må du åpne konstruksjonsmenyen nede til venstre i spillvinduet. Bygninger er sortert i forskjellige kategorier, og ligger i forskjellige faner avhengig av type bygning.
Bygninger har forskjellige størrelse, bygningskonstnad og produksjon, som kan variere fra tidsalder til tidsalder.
Du vil måtte knytte de fleste av dine bygninger til rådhuset med veier, hvis ikke vil ikke konstruksjonen starte og bygningen vil ikke bli aktiv.
Du kan flytte en bygning rundt i byens rutenett, men du kan ikke rotere den. Du kan også selge alle bygninger du ikke lengre behøver.
Rådhus
Rådhuset er hovedbygningen i byen. Alle bygninger utenom dekorasjoner og noen spesialbygninger må knyttes til rådhuset ved hjelp av veier. Det er den eneste bygningen som ikke kan selges, og er også den eneste bygningen som endrer utseende når man går gjennom tidsaldrene.
Boligbygninger
Boligbygninger er primærbygningene som gir befolkning og mynter. Det er viktig da det gir en grunnleggende forutsetning i spillet, befolkningen og inntekten.
Produksjonsbygninger
Produksjonsbygninger are important buildings that produce supplies, a primary resource. Supplies are widely used to build buildings, to train military units and to produce goods. Production buildings vary widely in size and in building cost.
Goods Buildings
Varebygninger are buildings that produce goods, one of the main resources of Forge of Empires. Goods are needed for researching technologies, building great buildings, and for maintenance in the Guild vs. Guild warfare. Goods can also be used to negotiate provinces. Goods can be traded with other players. As of today there are 60 different types of goods buildings in the game.
Goods Buildings have similar mechanics to those of production buildings. The player has to assign work to each building by spending some coins, some supplies and (from the modern era and later) some unrefined goods, to produce goods. There are four different production rates, 4 hours, 8 hours, 24 hours, and 48 hours, allowing different amounts of goods to be produced.
Cultural Buildings
Kulturbygninger are structures that provide happiness. They work very similarly to Decorations but provides a higher amount of happiness per tile of space in the cost of being much more expensive and must be connected to a path or road.
Decorations
As with Cultural Buildings, Dekorasjoner are building structures which boost a town population's happiness at a comparatively cheaper short-term cost, but they provide less happiness per tile of space. They are the ideal choice of type in the game's early stages until emphasis on area efficiency becomes more apparent.
Military Buildings
Militærbygninger are buildings that can train Military Units. Each Building can only recruit one kind of unit. A Military Building has two slots unlocked by default, and you may purchase two additional slots by paying a certain amount of Gold and Supplies. There is also a fifth slot, but it can only be unlocked through Diamonds. Also take note that the price to unlock slots gets higher the more you unlock.
Recruiting units does not affect your Population.
Roads
Veier are essentially a city's 'power lines'. With the exception of the Town Hall and decorations, all buildings must be touching a road that is connected to the Town Hall in order to produce coins, supplies, train military units, etc. Any building not touching a road with at least one of its edges will display a graphic of a broken chain above it and will cease all productivity. For players' convenience, roads may be replaced with roads of a different type by simply building over the existing road with no need to delete/sell it first. However, roads also give nothing back when sold so try to preserve them as much as possible when placing/moving buildings rather than destroying and replacing them.
In the Progressive Era and beyond, some buildings will require a two-lane street instead of an ordinary road
Expansions
Utvidelse allow the player to enlarge the building area of city. One expansion unlocks an area of 4x4 tiles that has to be placed adjacent to the current building area grid. There are three ways to expand the building area: by paying with coins, by medals, or by diamonds. Expanding is crucial to increase supply and coin output. The player starts the game with 16 4x4 tile expansions.
Great Buildings
Storslåtte Bygninger are special buildings inspired by world history which can be built to provide powerful benefits to the player.
Special Buildings
These buildings are Spesialbygninger that have been available for limited periods mostly during events.