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==[[File:Rank2.png]] The Basics==
==[[File:Rank2.png|link=]] Det grunnleggende==


Your points in the ranking consist of:
Dine poeng i rangeringen består av:
;Battle points
;Krigspoeng
:This is the same as in the current setup. All the battle points (from all battles you fight) will count towards the ranking, just like they do now (and with the same value). Also all the current ranking points that come from your battles will be kept.
:Alle krigspoeng (fra kamper du kriger) vil telle i rangeringen.
;Goods spent
;Varer brukt
:Whenever a good is spent, its point value will be added to the ranking (research tree, Great Buildings, sector negotiation and so on). The only exception is trading - goods spent there will not be counted towards the ranking (to avoid possible abuses). The goods values differ depending on their age (the higher the age, the higher the value). Points for all the goods spent until now will be retroactively added to the ranking.
:Når en vare brukes, blir poengverdien lagt til rangeringen (i forskningstreet, Storslåtte Bygninger, sektorforhandling osv). Det eneste unntaket er handel - varer brukt her telles ikke i rangeringen. Dette er for å unngå misbruk. Poengverdien til varer avhenger av tidsalderen, jo høyere tidsalder jo flere poeng gir varen.  
;Buildings points
;Bygningspoeng
:All the buildings in the game will have a points value calculated basing on their size, era and type (event and premium buildings are a bit more valuable than other, standard buildings).
:Alle bygninger i spillet har en poengverdi basert på størrelse, tidsalder og type bygning. (Det er variasjon i verdien til event- og premiumbygninger og andre standardbygninger)


The ranking value of a GB will consist of 3 parts:
Rangeringsverdien til Storslåtte Bygninger består av tre deler:
*Standard building value - a value of a normal building from the same era and of the same size.
*Standard bygningsverdi - verdien til en normal bygning fra samme tidsalder i samme størrelse.
*Value of goods that need to be spent to build it initially.
*Verdien til varene som det kostet å bygge bygningen.
*Value of Forge Points that have been put in to build it up, up to the current level (summarized).
*Verdien til Forge-poengene som har blitt brukt til å konstruere bygningen opp til nåværende nivå lagt sammen.


To give you an idea about the GB values in the new setup: a certain Great Building that on level 70 in the current system provides you with 403.625.386.158 points (as you can see - and as you have pointed out on multiple occasions - this was really throwing the ranking off balance) will now be worth reasonable 1.104.660 points. While the details can still change (exact values of Forge Points and goods), so the final value can be a bit higher or a bit lower, the general rule will remain.
==[[File:Rank3.png|link=]] Detaljer==
Nedenfor kan du se en detaljert forklaring av de forskjellige faktorene.


==[[File:Rank3.png]] Details==
====[[File:Rank4.png|link=]] Krigspoeng====
Below you can see a detailed explanation of each factor.
Antallet rangeringspoeng du mottar fra et slag er:
<blockquote><span style="color: #d2f1f1;">Krigspoeng mottatt / 50</span></blockquote>
Alle slag telles og det er ingen unntak. Du mottar naturligvis ikke noen rangeringspoeng om du har tapt slaget.


====[[File:Rank4.png]] Battle points====
===[[File:Rank5.png|link=]] Varer brukt===
The amount of ranking points that you get from a battle is:
Varer har forskjellige verdier avhengig av tidsalder de er fra. De blir mer verdifulle jo senere tidsalderen er. Hver vare har en egen grunnverdi.<br />
<blockquote><span style="color: #d2f1f1;">Battle points obtained / 50</span></blockquote>
Raffinerte varer har en grunnverdi + verdien til varen brukt til å produsere den. På samme måte har re-raffinerte varer sin egen vareverdi + verdien til den respektive raffinerte varen.<br />
All battles are counted and there are no exceptions. Of course you don't get any ranking points if you have lost your battle.
Verdiene kan sees nedenfor:<br />
 
{|border=10% cellpadding=0 cellspacing=0 width=560 style='border-collapse: collapse;table-layout:fixed;width:420pt'<col width=80 span=7 style='width:60pt'>  height=20 style='height:15.0pt'   
===[[File:Rank5.png]] Goods spent===
!  style="text-align: center;" | Tidsalder [[file:age_icon.png|link=]]
Goods have different values depending on the era they are from. They become more valuable over the eras. Every good has a base value.<br />
!  style="text-align: center;" | Verdi
Refined goods have a base value + the value of the good put in to produce it. Similarly, re-refined goods have their own value + the value of the respective refined good.<br />
The values can be seen below:<br />
{|border=10% cellpadding=0 cellspacing=0 width=560 style='border-collapse: collapse;table-layout:fixed;width:400'<col width=80 span=7 style='width:60pt'>  height=20 style='height:15.0pt'   
!  style="text-align: center;" | Age/Era [[file:age_icon.png]]
!  style="text-align: center;" | Value
|-  
|-  
|  style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>Bronze Age</b>
|  style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>Bronsealder</b>
|  style="text-align: center;" | 2.5
|  style="text-align: center;" | 2.5
|-  
|-  
|  style="text-align: center;background-color: #984420;" data-sort-value="02" | <b>Iron Age</b>
|  style="text-align: center;background-color: #984420;" data-sort-value="02" | <b>Jernalder</b>
|  style="text-align: center;" | 3
|  style="text-align: center;" | 3
|-  
|-  
|  style="text-align: center;background-color: #4e8144;" data-sort-value="02" | <b>Early Middle Age</b>
|  style="text-align: center;background-color: #4e8144;" data-sort-value="02" | <b>Tidlig Middelalder</b>
|  style="text-align: center;" | 3.5
|  style="text-align: center;" | 3.5
|-  
|-  
|  style="text-align: center;background-color: #2f8e8e;" data-sort-value="02" | <b>High Middle Age</b>
|  style="text-align: center;background-color: #2f8e8e;" data-sort-value="02" | <b>Høymiddelalder</b>
|  style="text-align: center;" | 4
|  style="text-align: center;" | 4
|-  
|-  
|  style="text-align: center;background-color: #7f4285;" data-sort-value="02" | <b>Late Middle Age</b>
|  style="text-align: center;background-color: #7f4285;" data-sort-value="02" | <b>Senmiddelalder</b>
|  style="text-align: center;" | 4.5
|  style="text-align: center;" | 4.5
|-  
|-  
|  style="text-align: center;background-color: #ce6404;" data-sort-value="02" | <b>Colonial Age</b>
|  style="text-align: center;background-color: #ce6404;" data-sort-value="02" | <b>Kolonitiden</b>
|  style="text-align: center;" | 5
|  style="text-align: center;" | 5
|-  
|-  
|  style="text-align: center;background-color: #a72926;" data-sort-value="02" | <b>Industrial Age</b>
|  style="text-align: center;background-color: #a72926;" data-sort-value="02" | <b>Industrialderen</b>
|  style="text-align: center;" | 5.5
|  style="text-align: center;" | 5.5
|-  
|-  
|  style="text-align: center;background-color: #b6895b;" data-sort-value="02" | <b>Progressive Era</b>
|  style="text-align: center;background-color: #b6895b;" data-sort-value="02" | <b>Den Progressive Tid</b>
|  style="text-align: center;" | 6
|  style="text-align: center;" | 6
|-  
|-  
|  style="text-align: center;background-color: #465d88;" data-sort-value="02" | <b>Modern Era</b>
|  style="text-align: center;background-color: #465d88;" data-sort-value="02" | <b>Den Moderne Tid</b>
|  style="text-align: center;" | 11.5
|  style="text-align: center;" | 11.5
|-  
|-  
|  style="text-align: center;background-color: #8d9292;" data-sort-value="02" | <b>Postmodern Era</b>
|  style="text-align: center;background-color: #8d9292;" data-sort-value="02" | <b>Den Postmoderne Tid</b>
|  style="text-align: center;" | 12.5
|  style="text-align: center;" | 12.5
|-  
|-  
|  style="text-align: center;background-color: #ce654a;" data-sort-value="02" | <b>Contemporary Era</b>
|  style="text-align: center;background-color: #ce654a;" data-sort-value="02" | <b>Samtiden</b>
|  style="text-align: center;" | 13.5
|  style="text-align: center;" | 13.5
|-  
|-  
|  style="text-align: center;background-color: #22272c;" data-sort-value="02" | <b>Tomorrow Era</b>
|  style="text-align: center;background-color: #22272c;" data-sort-value="02" | <b>Morgendagen</b>
|  style="text-align: center;" | 19
|  style="text-align: center;" | 19
|-  
|-  
|  style="text-align: center;background-color: #8dc73f;" data-sort-value="02" | <b>The Future</b>
|  style="text-align: center;background-color: #8dc73f;" data-sort-value="02" | <b>Fremtiden</b>
|  style="text-align: center;" | 21
|  style="text-align: center;" | 21
|-  
|-  
|  style="text-align: center;background-color: #e9f7f7;" data-sort-value="02" | <b>Arctic Future</b>
|  style="text-align: center;color:black;background-color: #e9f7f7;" data-sort-value="02" | <b>Arktisk Fremtid</b>
|  style="text-align: center;" | 22.5
|  style="text-align: center;" | 22.5
|}
|}


The base value starts at 2.5 in Bronze Age and increases by 0.5 with each era. Modern Era introduces refined goods, so the value of the respective good is added to the base value (for example for Modern Era it is the base value of Modern Era, which is 6.5 + the base value of Colonial Era - 5, hence the total value of 11.5). Tomorrow introduces re-refined goods (base value of Tomorrow is 8 + the value of the refined good from Modern Era gives 19.5 in total).
Grunnverdien starter på 2.5 i Bronsealderen og øker med 0.5 for hver tidsalder. I Den Moderne Tid introduseres raffinerte varer, så grunnverdien til den respektive varen legges til grunnverdien (f.eks. i Den Moderne Tid er det grunnverdien til tidsalderen som er 6.5 + grunnverdien til Kolonitiden som er 5, som totalt blir 11.5). Morgendagen introduserer re-raffinerte varer (grunnverdien til Morgendagen er 8 + verdien til raffinerte varer fra Den Moderne Tid er 11.5, som totalt blir 19.5).


===[[File:Rank6.png]] Buildings points===
===[[File:Rank6.png|link=]] Bygningspoeng===
When a building is placed in the city its point value is added to the ranking. When it is removed, its value is subtracted.
Når en bygning plasseres i byen blir poengverdien lagt til rangeringen. Når den fjernes, blir poengverdien også trekt i fra.  
The points calculation method is different for Great Buildings and for all the other city buildings.
Kalkuleringsmetoden er forskjellig for Storslåtte Bygninger og alle andre bybygninger.
====[[File:Rank7.png]] City buildings====
====[[File:Rank7.png|link=]] Bybygninger====
The ranking points for each building is calculated in the following way:
Rangeringspoengene for hver bygning kalkuleres slik:
<blockquote><span style="color: #d2f1f1;">Width * Length * Building Type Factor * Age Factor</span></blockquote>
<blockquote><span style="color: #d2f1f1;">Bredde * Lengde * Bygningstype-faktor * Tidsalder-faktor</span></blockquote>
Width and length are quite clear, but the remaining factors could use an explanation:
Bredde og lengde er ganske så rett frem. De resterende faktorene fungerer slik:


;Building Type Factor
;Building Type Factor
Linje 93: Linje 91:
;Age Factor
;Age Factor
{|border=10% cellpadding=0 cellspacing=0 width=560 style='border-collapse: collapse;table-layout:fixed;width:420pt'<col width=80 span=7 style='width:60pt'>  height=20 style='height:15.0pt'   
{|border=10% cellpadding=0 cellspacing=0 width=560 style='border-collapse: collapse;table-layout:fixed;width:420pt'<col width=80 span=7 style='width:60pt'>  height=20 style='height:15.0pt'   
!  style="text-align: center;" | Age Factor [[file:age_icon.png]]
!  style="text-align: center;" | Age Factor [[file:age_icon.png|link=]]
!  style="text-align: center;" | Value  
!  style="text-align: center;" | Value  
|-  
|-  
Linje 138: Linje 136:
|  style="text-align: center;" | 1 600
|  style="text-align: center;" | 1 600
|-  
|-  
|  style="text-align: center;background-color: #e9f7f7;" data-sort-value="02" | <b>Arctic Future</b>
|  style="text-align: center;color:black;background-color: #e9f7f7;" data-sort-value="02" | <b>Arctic Future</b>
|  style="text-align: center;" | 2 400
|  style="text-align: center;" | 2 400
|-  
|-  
Linje 152: Linje 150:


<br>
<br>
:<span style="color: #fef380;"><sup>(1)</sup> No Age.</span> The only No Age building is Observatory.
:<span style="color: #fef380;"><sup>(1)</sup> No Age.</span> There are only two No Age buildings: Observatory and Temple of Relics.
:<span style="color: #fef380;"><sup>(2)</sup> Multi Age.</span> For example Champion's Retreat.
:<span style="color: #fef380;"><sup>(2)</sup> Multi Age.</span> For example Champion's Retreat.
:<span style="color: #fef380;"><sup>(3)</sup> All Age.</span> For example Victory Tower or Wishing Well.
:<span style="color: #fef380;"><sup>(3)</sup> All Age.</span> For example Victory Tower or Wishing Well.
Linje 161: Linje 159:
:2*2*1*4=16
:2*2*1*4=16


====[[File:Rank8.png]] Great Buildings====
====[[File:Rank8.png|link=]] Great Buildings====
Great Buildings are calculated differently than all the other buildings in the city.
Great Buildings are calculated differently than all the other buildings in the city.
The formula is:
The formula is:
Linje 174: Linje 172:
:Please remember, that all those points are removed when you delete a Great Building. This means that also points for goods spent to put it into your city will be removed, when you remove your Great Building.
:Please remember, that all those points are removed when you delete a Great Building. This means that also points for goods spent to put it into your city will be removed, when you remove your Great Building.


==[[File:Rank10.png]] 'Inaccurate' math==
==[[File:Rank10.png|link=]] 'Inaccurate' math==
This can happen, that the amount of points you have is not an integer. For example: if you have 100 points and you donated 3 of rubber to your guild treasury, you will have 116.5 points - rubber is a good from the Industrial age, so it's worth 5.5 points, therefore your donation is worth 3*5.5=16.5. Even though you have 116.5 points, the game still shows 116. The reason for that is that we decided to simply chop off the fractions when displaying them, as it's technically easier than doing mathematically correct rounding (plus it doesn't use any server power and is far less error-prone). Of course an accurate number is still stored in the database, so your 0.5 point is not lost and as soon as you get the other 0.5, it will be displayed correctly.
This can happen, that the amount of points you have is not an integer. For example: if you have 100 points and you donated 3 of rubber to your guild treasury, you will have 116.5 points - rubber is a good from the Industrial age, so it's worth 5.5 points, therefore your donation is worth 3*5.5=16.5. Even though you have 116.5 points, the game still shows 116. The reason for that is that we decided to simply chop off the fractions when displaying them, as it's technically easier than doing mathematically correct rounding (plus it doesn't use any server power and is far less error-prone). Of course an accurate number is still stored in the database, so your 0.5 point is not lost and as soon as you get the other 0.5, it will be displayed correctly.

Siste sideversjon per 22. mar. 2017 kl. 14:05

Rank2.png Det grunnleggende

Dine poeng i rangeringen består av:

Krigspoeng
Alle krigspoeng (fra kamper du kriger) vil telle i rangeringen.
Varer brukt
Når en vare brukes, blir poengverdien lagt til rangeringen (i forskningstreet, Storslåtte Bygninger, sektorforhandling osv). Det eneste unntaket er handel - varer brukt her telles ikke i rangeringen. Dette er for å unngå misbruk. Poengverdien til varer avhenger av tidsalderen, jo høyere tidsalder jo flere poeng gir varen.
Bygningspoeng
Alle bygninger i spillet har en poengverdi basert på størrelse, tidsalder og type bygning. (Det er variasjon i verdien til event- og premiumbygninger og andre standardbygninger)

Rangeringsverdien til Storslåtte Bygninger består av tre deler:

  • Standard bygningsverdi - verdien til en normal bygning fra samme tidsalder i samme størrelse.
  • Verdien til varene som det kostet å bygge bygningen.
  • Verdien til Forge-poengene som har blitt brukt til å konstruere bygningen opp til nåværende nivå lagt sammen.

Rank3.png Detaljer

Nedenfor kan du se en detaljert forklaring av de forskjellige faktorene.

Rank4.png Krigspoeng

Antallet rangeringspoeng du mottar fra et slag er:

Krigspoeng mottatt / 50

Alle slag telles og det er ingen unntak. Du mottar naturligvis ikke noen rangeringspoeng om du har tapt slaget.

Rank5.png Varer brukt

Varer har forskjellige verdier avhengig av tidsalder de er fra. De blir mer verdifulle jo senere tidsalderen er. Hver vare har en egen grunnverdi.
Raffinerte varer har en grunnverdi + verdien til varen brukt til å produsere den. På samme måte har re-raffinerte varer sin egen vareverdi + verdien til den respektive raffinerte varen.
Verdiene kan sees nedenfor:

Tidsalder Age icon.png Verdi
Bronsealder 2.5
Jernalder 3
Tidlig Middelalder 3.5
Høymiddelalder 4
Senmiddelalder 4.5
Kolonitiden 5
Industrialderen 5.5
Den Progressive Tid 6
Den Moderne Tid 11.5
Den Postmoderne Tid 12.5
Samtiden 13.5
Morgendagen 19
Fremtiden 21
Arktisk Fremtid 22.5

Grunnverdien starter på 2.5 i Bronsealderen og øker med 0.5 for hver tidsalder. I Den Moderne Tid introduseres raffinerte varer, så grunnverdien til den respektive varen legges til grunnverdien (f.eks. i Den Moderne Tid er det grunnverdien til tidsalderen som er 6.5 + grunnverdien til Kolonitiden som er 5, som totalt blir 11.5). Morgendagen introduserer re-raffinerte varer (grunnverdien til Morgendagen er 8 + verdien til raffinerte varer fra Den Moderne Tid er 11.5, som totalt blir 19.5).

Rank6.png Bygningspoeng

Når en bygning plasseres i byen blir poengverdien lagt til rangeringen. Når den fjernes, blir poengverdien også trekt i fra. Kalkuleringsmetoden er forskjellig for Storslåtte Bygninger og alle andre bybygninger.

Rank7.png Bybygninger

Rangeringspoengene for hver bygning kalkuleres slik:

Bredde * Lengde * Bygningstype-faktor * Tidsalder-faktor

Bredde og lengde er ganske så rett frem. De resterende faktorene fungerer slik:

Building Type Factor
For most of the buildings this factor equals 1. For Diamond buildings and event buildings* it is 2 (a building cannot be Diamond and event building at the same time). Town hall has the highest Building Type Factor which is 3.
This basically means that Diamond buildings and event buildings are worth twice as much as a normal building from the same era.

*Monasteries are considered event buildings and thus this factor is 2 for them.

Age Factor
Age Factor Age icon.png Value
Stone Age 2
Bronze Age 2.5
Iron Age 4
Early Middle Age 10
High Middle Age 20
Late Middle Age 30
Colonial Age 50
Industrial Age 100
Progressive Era 150
Modern Era 250
Postmodern Era 400
Contemporary Era 600
Tomorrow Era 1 000
The Future 1 600
Arctic Future 2 400
No Age (1) 100
Multi Age (2) Adopts value of the age factor of the era they are currently in.
All Age (3) 20


(1) No Age. There are only two No Age buildings: Observatory and Temple of Relics.
(2) Multi Age. For example Champion's Retreat.
(3) All Age. For example Victory Tower or Wishing Well.
Example
Cottage from Iron Age is worth 16 points, because it occupies a square 2 by 2, is a normal building type and comes from Iron Age. Therefore, according to the formula:
Width * Length * Building Type Factor * Age Factor
2*2*1*4=16

Rank8.png Great Buildings

Great Buildings are calculated differently than all the other buildings in the city. The formula is:

Value of a standard city building of the same age and size + Value of goods spent to initially put it into the city + Value of Forge Points needed to reach its current level

Example
Zeus statue construction site is worth 390 points, because:
  1. Value of a standard city building of the same age and size is 3*2*1*2.5=15
  2. Value of goods spent to initially put it into the city is 150*2.5=375
  3. Value of Forge Points needed to reach its current level is 0, as no Forge Points were spent so far.
As soon as your Statue of Zeus reaches level 1, its value will increase by 600 points, because reaching level 1 requires 40 Forge Points, and 1 Forge Points is worth 15 ranking points.


Please remember, that all those points are removed when you delete a Great Building. This means that also points for goods spent to put it into your city will be removed, when you remove your Great Building.

Rank10.png 'Inaccurate' math

This can happen, that the amount of points you have is not an integer. For example: if you have 100 points and you donated 3 of rubber to your guild treasury, you will have 116.5 points - rubber is a good from the Industrial age, so it's worth 5.5 points, therefore your donation is worth 3*5.5=16.5. Even though you have 116.5 points, the game still shows 116. The reason for that is that we decided to simply chop off the fractions when displaying them, as it's technically easier than doing mathematically correct rounding (plus it doesn't use any server power and is far less error-prone). Of course an accurate number is still stored in the database, so your 0.5 point is not lost and as soon as you get the other 0.5, it will be displayed correctly.